Unreal Engine 4

Download the ProudChat Unreal Engine 4 SDK from the link below.

Project settings

- Plugins settings

In the project root folder, create a new Plugins folder and copy the downloaded SDK file to the Plugins folder you created.

In the Unreal Editor, press Edit -> Plugins to check whether the ProudChat plugin you copied is enabled in the Plugin Browser tab.

If you don't see the ProudChat plugin in the Unreal Editor after copying it to the Plugins folder, you can check by exiting and re-launching the editor.

- Setting Up Blueprint Classes

After the plugin is successfully installed, the ProudChat C++ class Browser in the Unreal Editor creates a 'Blueprint class' based on the ProudChatActor class.

In the Event Graph of the 'Blueprint class' you created, create an Init function for Proud Chat, connect it to the BeginPlay event, and enter the Account UUID, Project UUID, and User UniqueID that you received from the Proud Console.

After compiling the event by pressing the Compile button, place the created 'Blueprint Class' in your Level and press Play to see if it connects to the server.

If the connection is successful, ProudChat Connection Success is displayed in the top-left corner of the level.

ProudChatActor

- ProudChatActor::Init

This is the part that initializes ProudChat. The user must call the Init function to connect to the server before using it.

- Disconnect

- Functions

- Event Variables (C++)

- Event Variables (Blueprint)

Building

- Android

Please refer to the links below.

- iOS

For more information, see Building iOS.

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