Unity3D
Last updated
Last updated
Download the ProudChat Unity SDK from the link below.
ProudChatUnityPackage downloaded via git Add the Package via Assets -> Import Package -> custom Package at the top of the Unity Editor.
Please see Plugin settings.
The ProudChatComponent makes it easy for users to get each of the features they need for chat.
Be sure to register and use only one Component.
This is the part that initializes the ChatClient. The user must call the Init function to connect to the server before using it.
For more information, see Building iOS.
Function Name | Parameters | Description |
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Function Name | Parameters | Description |
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Function Name | Parameters | Description |
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Event function name | Description |
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ProudChat_Init
The user's UUID from the Proud Console, the UUID of the project the user created, and the user's own UniqueID.
You write this part as a function to connect the ChatClient with the server. We're getting 3 strings as parameters, but internally we're calling the ChatClientInitComplete, ChatClientJoinFailed functions so we can see if the login was successful or unsuccessful.
Disconnect
-
Use when you want to disconnect with the chat server.
IsConnected
-
Use when you check the status of server connection.
Join_Channel
Unique key for the channel you want to access
Use when you want to access a specific channel.
Leave_Channel
Unique key for the channel you want to leave
Use this when you want to leave the channel you're in.
Send_Direct_Msg
A unique identification value for a specific recipient, a message to send to the specific party
Use to send a message to a specific person.
Send_Channel_Msg
A unique identification value for a specific channel, a message to send to the specific channel
Use to send a message to a specific channel.
MsgTranslate
src = The country code of current language
target = The country code of the targeting language
msgKey = A unique key of message to translate
msg = A message to translate
(Beta) Use when you want to translate the message
MsgTranslate_Auto
target = The country code of the targeting language
msgKey = A unique key of message to translate
msg = A message to translate
(Beta) Request the translation of the message after automatically detecting the language.
MsgRecord_Channel
channelKey = A unique key of the channel day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the chat data from the Channel. Retrieve up to 100 messages within the last 90 days.
MsgRecord_Direct
target = A unique key of the target user day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the data from the Direct messages. Retrieve up to 100 messages within the last 90 days.
MsgRecord_Notice
day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the data from the Notice. Retrieve up to 100 messages within the last 90 days.
m_ClientInitComplete_Event
Event fired when ChatClient completes Init.
m_ClientInitFailed_Event
Event fired when ChatClient Init Failed occurs.
m_ChatDisconnect_Event
Event fired when the chat server disconnected.
m_DirectMsg_Response_Event
It handles events if the DirectMsg arrives between users.
m_ChannelMsg_Response_Event
It handles events that occur if a ChannelMsg arrives.
m_Notice_Response_Event
It will be called when you send Notice from Proud Console.
m_Channel_Join_Success_Event
It will be called if Channel Join Success occurs.
m_Channel_Join_Failed_Event
It will be called if Channel Join Failed occurs.
m_Channel_Leave_Success_Event
It will be called if Channel Leave Success occurs.
m_Channel_Leave_Failed_Event
It will be called if Channel Leave Failed occurs.
m_Msg_Translate_Success_Event
(Beta) It will be called if the message is successfully translated.
m_Msg_Translate_Failed_Event
(Beta) It will be called if the message translation fails.
m_Msg_Record_Success_Event
(Beta) It will be called if the data history is successfully retrieved.
m_Msg_Record_Failed_Event
(Beta) It will be called if the data history retrieval fails.