C++
Last updated
Last updated
Download the ProudChat C++ SDK from the GitHub link below.
Copy the SDK file downloaded via git to the path of your root project and open the properties window for that project file in visual studio's solution explorer.
In the Properties window, under C/C++ -> Additional Include Directory -> add an include folder from the path to the folder where ProudNet is installed.
In the Properties window, under Linker -> General -> add the Debug or Release folder in lib / x64 / v140 from the path to the folder where ProudNet is installed.
In the Properties pane, under Linker -> Input, add the ProudNetClient.lib file located in the library directory you added.
Set both the Debug and Release configurations.
You can include ChatClient in your project by creating a ChatClient object and using it.
This is the part that initializes the ChatClient. The user must call the Init function to connect to the server before using it.
The ChatClient has to call FrameMove on Update all the time.
Function Name | Parameters | Description |
---|---|---|
Function Name | Parameters | Description |
---|---|---|
Function Name | Parameters | Description |
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Event variable name | Description |
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Init
The user's UUID provided by the Proud Console, the UUID of the project created by the user, the user's own UniqueID, an event to be called on a successful server connection, and an event to be called on a failed server login
The user writes this part as a function to connect ChatClient to the server. As parameters, it receives a string required for project initialization (authUUID, projectUUID, uniqueID) and two events to check whether login is successful or failed.
Disconnect
-
Use when you want to disconnect with the chat server.
IsConnected
-
Use when you check the status of server connection.
Join_Channel
Unique key for the channel you want to access
Use when you want to access a specific channel.
Leave_Channel
Unique key for the channel you want to leave
Use this when you want to leave the channel you're in.
Send_Direct_Msg
A unique identification value for a specific recipient, a message to send to the specific party
Use to send a message to a specific person.
Send_Channel_Msg
A unique identification value for a specific channel, a message to send to the specific channel
Use to send a message to a specific channel.
MsgTranslate
src = The country code of current language
target = The country code of the targeting language
msgKey = A unique key of message to translate
msg = A message to translate
(Beta) Use when you want to translate the message
MsgTranslate_Auto
target = The country code of the targeting language
msgKey = A unique key of message to translate
msg = A message to translate
(Beta) Request the translation of the message after automatically detecting the language.
MsgRecord_Channel
channelKey = A unique key of the channel day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the chat data from the Channel. Retrieve up to 100 messages within the last 90 days.
MsgRecord_Direct
target = A unique key of the target user day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the data from the Direct messages. Retrieve up to 100 messages within the last 90 days.
MsgRecord_Notice
day = The days (max 90) cnt = The counts (max 100)
(Beta) Request the data from the Notice. Retrieve up to 100 messages within the last 90 days.
chatClientJoinCompleteDelegate
It will be called if the server successfully connects with the ChatClient.
chatClientDisconnectDelegate
It will be called if the server disconnects with the ChatClient.
chatClientJoinFailedDelegate
Variable will be called on server login failure.
channelMsg_ResponseDelegate
It handles events that occur if a ChannelMsg arrives.
directMsg_ResponseDelegate
It handles events if the Send-Msg arrives between users.
noticeDelegate
It will be called when you send Notice from Proud Console.
channelJoinSuccessDelegate
It will be called if Channel Join Success occurs.
channelJoinFailedDelegate
It will be called if Channel Join Failed occurs.
channelLeaveSuccessDelegate
It will be called if Channel Leave Success occurs.
channelLeaveFailedDelegate
It will be called if Channel Leave Failed occurs.
msgTranslateSuccessDelegate
(Beta) It will be called if the message is successfully translated.
msgTranslateFailedDelegate
(Beta) It will be called if the message translation fails.
msgRecordSuccessDelegate
(Beta) It will be called if the data history is successfully retrieved.
msgRecordFailedDelegate
(Beta) It will be called if the data history retrieval fails.