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Last updated
Last updated
Example of Client-Server Communication Using ProudNet.
RMI Functionality: Automatically generates message send/receive routines.
Flexible and Simple Server Configuration: Leverages game client-server communication modules and distributed server communication modules.
ProudNet’s RMI functionality automatically generates network communication routines, eliminating the need for developers to write them manually. This process occurs without affecting performance.
Online games use hundreds to thousands of different message types, and ProudNet significantly reduces the development time needed to handle them while preventing errors caused by human mistakes.
ProudNet provides client-server communication modules, distributed server communication modules, and database caching modules, making it easy to set up a customized server configuration.
Dump Selection: Easily collect and analyze game program or crash data. (Note: Crash dumps for mobile clients are not supported.)
Super Peering (Host) Selection: Useful in various game genres, such as FPS.
Host Synchronization: Used to improve precision in action games.